This is reasonable by battleship standards, but still leaves her turrets vulnerable to even cruiser AP. Her turrets have 254 mm of armour, while her barbettes have 229 mm. Her bow has a 76 mm belt that extends from the waterline, but as with most battleships, the majority of the bow is left unarmoured. The rest of her amidships hull is protected by 152 mm armour, which greatly improves her survivability against splash damage and weaker shells, but is not very effective against enemy AP. Her 203 mm main belt is the second weakest capital ship belt in the game - only HMS Invincible's 152 mm belt is worse, and it's enough to stop cruiser shells, but will stand no chance against battleships. Kongo's armour truly reflects her legacy as a battlecruiser, even though she has been uparmoured from her original design. Being in her last refit of 1944, she provides a large suite of 25 mm anti-air cannons to fend off medium-close range aerial targets. Being a sidegrade to the other capital ships Japan offers, the Kongō offers speed over total amount of guns and armour, this gives her more opportune reaction times in regards of angling her armour, and getting to desired locations faster than other battleships. IJN Kongo was introduced in Update "Wind of Change". First commissioned in 1913, patrolling the Chinese coast during WWI, she would see many major naval actions in the Pacific War until November 1944 when she would be sunk by a submarine while in transit. Designed by the British naval engineer George Thurston and laid down in 1911 initially as a battlecruiser, she would see 2 major refits that would reclassify her as a fast battleship. The Kongo-class, IJN Kongo, 1944 (金剛, namesake: Mount Kongō) was the lead ship of the Kongō-class and would be the last Japanese capital ship built outside Japan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |